In the beginning, the world was filled with chaos. Amidst a sea of improbability, a small rock was formed. On this insignificant speck in space, life was formed. Some rose higher than the rest, and armed with power they cast out the chaos to another dimension. They took the space above the skies as their home, perfect and pure. They lived as gods, immortal and all-powerful.
On the earth beneath them, magic, nature and life ran rampant. Amidst the hordes of monsters and improbable, primordial creatures sentient races formed like small lights in the darkness. Out of mercy or curiosity, the gods decided to help these races survive the madness of the world. To achieve this, they formed the Guardians. These massive creatures were born to destroy monsters and threats and protect. They were sent to all corners of the world: Srakh in the desert, Buruh in the Dark Isle, Caan in the north, and Sordus in the forests. Olshog stayed at the mountain of the gods to defend the entrance into the heavens.
Caan was a fierce and goat-headed guardian, who wielded a whip of lightning and drums that could make the heavens and earth quake. He defeated countless frost giants in the Northern Wastelands and erected the mountains to keep humanity safe. He shattered the mother of all frost giants as well but was unable to completely destroy her, and she became a swirling tempest in the Tundra known as the Eternal Storm. To this day, it still manages to create frost giants, lumbering ice elementals with an urge to destroy all other life.
Sordus was a massive guardian who took the form of a massive treant. He could travel between the forests of the world, but felt an attachment to the ones in Enis. He created and trained the Great Oak in the Northern Isles and the Wood Spirit in Mim, retiring to Enis and staying in the Royal Forest. Through his touch he brought peace to the creatures of the forest and created a circle of life. By making the forests peaceful, he made it possible to hunt and collect wood to survive. He felt no strong attachment towards the races of the world, but rather tried to hold a balance.
Ambra’s appearance was vaguely insect-like, with 8 arms, 2 legs and no face. He became deeply intertwined with the culture of Southern Mim, as well as the people who lived there. He banished the evil fire monkeys to a distant island and taught people tranquillity. There were no great calamities that he needed to avert in his lifetime, other than a plague or two. As such, he spread teachings of peace and harmony, becoming a religious figure for the inhabitants. He lived on a hill near the largest city in southern Mim, easily accessible to travelers and those who sought his guidance.
Srakh lived in the desert that covers much of Ashk. Over the centuries, he took pity on worthy mortals that traversed the desert, often giving them pieces of his fur to keep warm or some of his flesh to prevent starvation. He moves with the sand dunes and can feel every grain of sand in the desert, often found wherever one may hide from the sandstorms or at the occasional oasis. Since he is now blind, he taught himself to see using the winds and sands, as well as forging an immortal vulture to scout the desert for him. He slew the desert viper, making its bones into a mountain range to protect humans from the snakes and keep the sand at bay. Harpies took up in the mountains later, and people learned to put their faith in him as his bare skull looked over the deserts.
Drun, the buffalo-headed guardian, watched over the plains of western Enis and could summon storms, thunder and cause plants to bloom. He was very passive, only intervening with affairs when an atrocity had been committed or when someone requested his help. He was known as Ruk’s older brother and one of the wisest guardians. He was the one who taught humans and orcs the secrets of the totem and rudimentary magics.
Ruk was known as the younger brother to Drun and protector of northern Mim. His stern ways taught the people of Mim to rely on physical strength, willpower and tactics to survive. Ruk taught the humans to defend themselves, as well as strategy and survival. He had the head of a bull, and wore the skins of bears on his shoulders. His spear is a legend among the people of Mim. He was rather more harsh and hot-headed than the other guardians.
Buruh ruled over the Dark Isles to the south and had very limited interactions with humans. As such, he was quite harsh and reclusive. Local legend says he frightened away the sun condor and killed the great serpent, turning its bones into the mountains and its blood into the great river. He allowed the jungle to run lawless, with only the strongest or most resourceful surviving. He had a massive throne of stone in the jungle, and plants with healing properties grew off of it. Even centuries later, the local people took trips there from time to time to pay their regards to their protector who was long gone and to pick fruit and herbs to help their villages. Some legends even say he created a massive crater in the Dark Isles when he plucked the moon out of the ground and hurled it at the sun. It now chases the sun condor around the sky, keeping him at bay.
Olshog took human form and guarded the base of the god’s mountain for centuries. His true form was a terrifying spectacle of power and was only used in times of crisis. It had the head of a goat, with four arms and wings like a bat’s. He wielded a sword and told the surrounding people of the holy mountain, with warnings no to go up there.
After centuries passed, some of the guardians began to fade. Sordus gave up his power to spare a child, effectively becoming reborn in him and living as a shadow of his former self. Caan, having completed his tasks, faded away leaving his drums behind. They became guarded by a faction of monks in the north, until one day when a faun stole them and used them to wage a battle against the gods themselves.
Ambra finished teaching the people around him, and legends say that he ascended into the sky in a ball of light to traverse the stars.
Orcs and Humans clashed. Drun remained neutral, not wanting to side with either of them. Ruk detested orcs and insisted that Drun help him humans. When he refused, Ruk killed him out of anger. He went to Sordus, who met a similar fate. Absorbing their power and filled with anger, he went towards Ashk to confront Srakh. He felt like the other guardians were either coddling humans, or remained too indecisive. Srakh and Olshog encountered him at the border of Ashk and slayed him for becoming corrupted and partial. They buried his body deep underground and out sprung Raoul Aedre, birthed from the life force of Sordus and Drun. He plunged one hand into the earth and a massive tree sprung up. He plucked it out and crafted a water sack from Ruk’s hide, going off to bring life into the lands. He had the head of a moose and furrowed the land, creating rivers and bringing life to the plains and fields.
Srakh’s assistant, a harpy child he saved, desired power and knowledge too much. One day, while Srakh was occupied, he went to the spot of Ruk’s grave and absorbed some of the power from there. He grew larger and went to Ashk’s capital. Once he stole and absorbed all of the information from the records and library there, he built a massive tower in the desert and confronted Srakh. There was nothing that Srakh could do to save him, and Olshog severed his wings, blinded him and threw him into a labyrinth on the southwestern edge of the desert where he lives on.
Buruh faded next, his mission to protect complete. His massive throne still lies in the jungle with healing plants growing off it.
Srakh faded after that, having nothing more to offer humanity. The Bookkeeper’s tower stands half-destroyed in the center of the desert as a silent reminder to future generations.
A powerful wizard harnesses the last of Ruk’s power, erecting walls and creating a chasm between Enis and Ashk. He is defeated, and the last of Ruk’s power fades forever. The place is still eerie and evil, known as the Fallen Realm.
Raoul lies dormant in the delta, leaving his water sack buried in the western forests of Enis. His river stones lie in the delta, standing upright in a ring. A child he took care of stays behind, trying to bring him back. Now not much more than a legend lost to the ages, some say that when the delta is filled with pure music from the soul he will rise again to bring prosperity to the earth.
Olshog ascends into the heavens, now guarding civilization from above.
After a king of Enis tries to construct a massive weapon to invade Mim and a small group of special forces try to stop him, Raoul is awakened once more due to the heartfelt music played by one dwarf with a love for ballistics. He destroys the weapon and is reunited with the Undertaker, who had been staying dutifully trying to awaken him for centuries. He then creates a massive pine in the center of the Delta and retrieves his water sack, before climbing the mountain of the gods with the Undertaker. He lived there peacefully with Olshog, the Death Quartet and the gods to await the final battle against the forces of chaos.